Description
Knights Templar 1 fortress 2 TC open. Allows you to go into any Commanderie combination. 1st Fortress either at farthest sacred site or in front of base/2nd TC depending on resource spread. Just messing around with a build. There isn't one posted here yet for Knights Templar and this has been working well in Gold league.
Build Order
Time (MM:SS) | Description | Food | Wood | Gold | Stone |
---|---|---|---|---|---|
Send all 6 starting vills to sheep | 6 | 0 | 0 | 0 | |
Next 3 to gold, 1st one builds house and MC | 6 | 0 | 3 | 0 | |
Next 3 to food | 9 | 0 | 3 | 0 | |
Next 1 to wood | 9 | 1 | 3 | 0 | |
Age up to age 2 | 9 | 1 | 3 | 0 | |
Move 2 from food to wood | 7 | 3 | 3 | 0 | |
At 100 gold, move all 3 to stone | 7 | 3 | 0 | 3 | |
At age up, research Specialized Pick | 7 | 3 | 0 | 3 | |
Queue 1 to wood, then queue safe passage | 7 | 4 | 0 | 3 | |
Queue 1 to wood then Sanctuary | 7 | 5 | 0 | 3 | |
Queue 4 to stone, build house, barracks or stable (depending on your age up) | 7 | 5 | 0 | 7 | |
Queue 2 to wood, 2nd builds a house, trickle military units | 7 | 7 | 0 | 7 | |
Build granary, research wheelbarrow | 7 | 7 | 0 | 7 | |
1 to food, 3 to gold | 8 | 7 | 3 | 7 | |
Build archery range, trickle units | 8 | 7 | 3 | 7 | |
Stone vills build fortress and TC when at 950 stone, to closest stone | 8 | 7 | 3 | 0 | |
2 to food. Balance eco for unit cost. Build fortresses as soon as able | 10 | 7 | 3 | 7 | |
Build blacksmith R Armor, M Attack, M Armor, R Attack | 10 | 7 | 3 | 7 | |
Build second fortress | 12 | 10 | 3 | 14 | |
Pivot as necessary | 12 | 10 | 3 | 14 |
Notes
Hospitaller, Angevin, Teutonic for a tanky build. France, Genoa, Poland for a balanced build Antioch, Castile, Poland for an aggressive build
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