Description
ZGN ram rush
Build Order
Time (MM:SS) | Description | Food | Wood | Gold | Stone |
---|---|---|---|---|---|
2 vils -> mill -> sheep | 2 | 4 | 0 | 0 | |
4 vils -> lumber camp -> wood -> make a village once gathered enough wood | 2 | 4 | 0 | 0 | |
Queue 4 vills to food and send scout to collect sheep | 2 | 4 | 0 | 0 | |
~1:15 | once Village is built gather extra 50 for mining camp | 2 | 4 | 0 | 0 |
Make 1st IO to supervise the Mill, and Grab tax gold for 2nd LM later | 6 | 4 | 0 | 0 | |
~1:40 | Split wood vills 3->mining camp->Gold, 1->food | 7 | 0 | 3 | 0 |
Queue 4 more vills to food | 11 | 0 | 3 | 0 | |
~3:30 | 5th queued vill makes 1st LM (once finishes send it to help in 2nd LM) | 11 | 0 | 3 | 0 |
queue 3 more vills to food (grab taxes for 2nd LM) | 14 | 0 | 3 | 0 | |
~4:30 | once gathered enough pull 1 food vill to make 2nd LM | 13 | 0 | 3 | 0 |
rally the next vill to help building the 2nd LM | 13 | 0 | 3 | 0 | |
Pull 9 food vills with IO to wood (try to grab taxes) | 4 | 9 | 3 | 0 | |
~5:00 | Queue 1 vill to food AND 2nd IO to supervise Mill | 5 | 9 | 3 | 0 |
~5:40 | 2nd LM is UP, and send those vills to food (3 vills) | 8 | 9 | 3 | 0 |
Queue 1 vill more to food AND the 3rd IO | 9 | 9 | 3 | 0 | |
now you have enough wood for AR + blacksmith/Barracks | 9 | 9 | 3 | 0 | |
6:00 | you should have your AR ready to bump ZGN (build it with food vills) | 9 | 11 | 3 | 0 |
next 2 new vills goes to wood and try to balance it from there to your need | 9 | 11 | 3 | 0 |
Notes
-Barbican + TC can counter any sub 6min rushes. -If they fast castle, you should start pushing earlier with less ZGN so you can delay/force them to abandon fast castle. You can still pressure them within 1 minute after they hit castle. If those fails, start age race. -After you lay foundation for the 2nd landmark, try to get Wheelbarrow if you have enough gold for it. Otherwise queue an IO. -You can trade Wheelbarrow or Steeled Arrow (+1 ranged attack) for faster siege engineer. -With critical mass(15+), ZGN can massacre everything in feudal. Add pikes if you scouted stables. Horsemen are preferred if there is no feudal knights, lots of archers + MAAs. -Song time should be 6:30' at the latest.
Comments
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Posted: January 05, 2023 05:39
so I end up getting song at 6:15, and then end up having 15 archers by 10 minutes, is that bad or good? or should i be optimizing further
Posted: January 27, 2023 10:00
@ D: Minute 10 with upgrade ready? That’s ok, but u can optimize it. (2 AR, etc.) my blacksmith I try to time it, that it close when my zugs arrive enemy base.
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