BeastyQT Malians S5 build * (0/5/1/0) 00:00 1 Vil makes pit mine on closest gold and 5 other Vils to straggler trees * (10/0/0/0) 01:25 Vil Check * (8/0/0/0) 02:35 on age up (Mansa Quarry) with 6 to build landmark * (4/4/0/0) 02:45 4 to food and 4 to other straggler trees rally to wood up to 8 * (4/7/0/0) 03:55 Use same 6 workers on landmark to build stables ASAP when 150 wood * (10/8/0/0) 04:10 Get warrior scout upgrade as soon as stables finish vils back to food * (10/8/0/0) 04:20 Build lumber camp and mill * (12/8/0/0) 04:45 Start Mill horticulture/double broad axe immediately when buildings finishes * (11/8/0/0) 05:00 send 1 food vil to build house/mining camp then begin mining * (12/8/1/0) 05:30 build pit mine/houses on 2nd gold then send vil to mine * (12/8/1/0) 05:35 begin to produce cows if sheep/berries running low (cows>berries/deer) * (16/8/1/0) 06:50 consider wheelbarrow upgrade * (13/8/5/0) 07:20 transfer some ~4 vils to gold if lacking * (15/8/6/0) 07:45 Build archery range + blacksmith with wood vils * (5/8/9/0) 08:10 send 8 food vils to age up send 3 food vils to gold * (5/8/9/0) 08:15 rally all to gold up to 26-28/get specialized pick * (5/8/19/0) 09:20 age up completed send vils to gold immediately produce farima units * (5/8/24/0) 10:50 once you have 26-28 on gold rally to food/being sofa production Notes Get full 150 wood from starting straggler tree you want 6 houses by starting pit mine Rally all workers to food after cutting straggler trees Once you get to 8 on wood after rallying at 02:45 you will leave 8 on wood for a long long long long time ideally 6-8 scouts to harass and rush castle possible to rush scout upgrade and harass opponent at 04:15 If having enough food is an issue you can build mill on berries You want between 6-8 warrior scouts for harass If against civs that need deer then go pro scouts and take all the enemy deer (requires high APM) Hard to defend 2nd pit mine v. aggressive civs (mongol/rus/english/french) Donzos needed v. knight civs (barracks) and farima Archers need archers of your own or jav throwers if you need to defend put 10 vils on wood for extra unit production (8 v. passive civs) be sure to upgrade your archers with archery range and not farimba as farimba should only be used to produce units to maximize bonus on blacksmith upgrade steeled arrow x2 -> iron under mesh x2 -> Military academy Upon castle if against civs that want relics go for relic immediately/if not relics then go for 3rd pit mine unit comps generally pure sofa some scouts and a ton of archers 2nd mining upgrade is good if ahead ~09:30 sofa generally is there just to tank for archers and force spearmen from opponent Biggest upgrde to go for but cant rush is poisoned arrows (VERY EXPENSIVE) best for 20-25 archers with gold surplus in archery range Goal is to overwhelm in castle Link to the original Build Order: https://aoeivbuilds.com/build_orders/226 Created By: BeastyQT Uploaded By: Benzodiazememe Generated by AOE4 Builds on 2024-05-16 23:45:58 +0000