Description
Personal reference for beasty's build.. The notes are kind of unorganized but the build order should be good
Build Order
Time (MM:SS) | Description | Food | Wood | Gold | Stone |
---|---|---|---|---|---|
00:00 | Send 5 vills to nearby tree, rally to food | 0 | 5 | 0 | 0 |
00:00 | Send 1 vill to build gold pit, then | 0 | 5 | 0 | 0 |
00:30 | Build houses as you drop off wood | 3 | 5 | 0 | 0 |
1:00 | On 150 wood (first tree), move all to food | 8 | 0 | 0 | 0 |
1:30 | On 6 houses, move vill to food | 11 | 0 | 0 | 0 |
2:30 | Use 6 villagers to age up (quarry) | 7 | 0 | 0 | 0 |
2:50 | Send 4 vill to wood, rally wood until 8 total | 4 | 4 | 0 | 0 |
3:51 | On age up, use 6 landmark workers to build stables | 4 | 7 | 0 | 0 |
4:10 | Send 6 stables vills to food, rally food, upgrade scout | 10 | 8 | 0 | 0 |
4:30 | Build Mill on TC | 10 | 7 | 0 | 0 |
4:46 | On Mill finish, start Horticulture then Double Broadaxe | 11 | 8 | 0 | 0 |
5:05 | Move 1 food vill to build a house and mining camp on pit mine, leave it to mine gold | 12 | 8 | 0 | 0 |
5:15 | Move another vill from food to build second pit mine | 12 | 8 | 0 | 0 |
6:15 | Build 6 houses on second pit mine | 14 | 8 | 1 | 0 |
6:45 | Get Wheelbarrow upgrade | 16 | 8 | 1 | 0 |
7:20 | Move 4 villagers from food to pit mine, rally gold (until 26-28) | 14 | 8 | 5 | 0 |
7:50 | Use 1 wood villager to build archery range, 1 wood to build blacksmith | 15 | 6 | 6 | 0 |
8:10 | Use 8 vills to age up (farimba) | 5 | 6 | 9 | 0 |
8:15 | Upgrade Specialized Pick (mining) | 5 | 6 | 9 | 0 |
8:30 | In blacksmith, Steeled Arrow | 5 | 8 | 10 | 0 |
9:20 | On age up, get 3rd pit mine, immediately start producing units | 5 | 8 | 19 | 0 |
9:30 | Get acid distillation (second mining) upgrade | 5 | 8 | 20 | 0 |
On 28 gold vills, get Military Academy, make extra stables, rally food | 5 | 8 | 28 | 0 | |
Now you can go mosque, 2TC, etc.. Time to win! | 5 | 8 | 28 | 0 |
Notes
For wood, get the nearby singleton trees before going to woods Get to feudal, make 6-8 scouts for harassing On first stables, you can upgrade scout and already have starter scout in position to harass.. Try to drop sheep before this point If comfortable with professional scouts and playing against Rus, HRE, Abbasid.. Go 7-8 scouts and try to steal deer ELSE: horticulture+double broadaxe Donzos vs Knights Archers/Javelin Throwers vs Archers If you have to defend early, 10 vills on wood for archers/donzos else keep 8 on wood, build second pit mine Scouts can handle knights/spears because they can chip away.. then return to TC to regen health If low on food, just make a couple cows with Mill.. Don't bother with deer or berries Farimba should only be used for units.. Use the dedicated production building for troop upgrades In blacksmith, steeled arrow x2, whichever defense x2, and military academy.. prioritize attack In general, unit comp: Pure Sofa, (tanking for archers.. force spearman which archers handle) Some scouts, a whole lot of archers Farimba should be working 24/7 Poison arrows as soon as you can afford without slowing down farimba (should be around 20-25 archers).. ranged 2 is more valuable
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