Description
Build focuses play around the Kremlin and establishing a 2nd TC in Feudal with a timed feudal push.
Build Order
Time (MM:SS) | Description | Food | Wood | Gold | Stone |
---|---|---|---|---|---|
0:03 | Send 3 Vills to make a hunting cabin on nearest woodline. | 0 | 0 | 0 | 0 |
0:05 | Remaining 3 Vills go to food. | 4 | 0 | 0 | 0 |
0:23 | Queue all new vills onto food until you reach 12 on food | 5 | 0 | 0 | 0 |
0:30 | After hunting cabin finishes. Send 2 vills from cabin to food, 1 vill builds house and goes onto nearest tree around TC | 8 | 0 | 0 | 0 |
0:30 | Queue up 2 scouts from your new hunting cabin. Begin going around map to collect hunts/wildlife for bounty points. | 8 | 0 | 0 | 0 |
~2:30 | Once you have 12 vills on food, queue next vills on wood around your TC. | 12 | 3 | 0 | 0 |
~3:00 | Pull 4 vills from food to build your Kremlin Landmark. | 8 | 3 | 0 | 0 |
~3:00 | Move 3 food vills onto wood near TC. | 5 | 5 | 0 | 0 |
~4:50 | Move villagers onto stone from wood to begin collecting for 2nd TC. | 6 | 5 | 0 | 8 |
~5:00 | Once Kremlin is completed build Lumber Camp near woodline closest to Kremlin for bonus. Transition 3 Stone Vills to Gold | 6 | 9 | 3 | 5 |
~5:15 | Build one Stable around TC. Slowly start queueing up knights | 6 | 9 | 3 | 5 |
~6:40 | Place 2nd TC on Food Source with 8 vills. Preferably around additional resources to avoid wasted walk time. | 6 | 7 | 5 | 0 |
~7:15 | Build Archery Range. Begin queueing archers upon completion. | 6 | 7 | 5 | 0 |
~7:20 | Continue to Rally 1st TC to Food, 2nd TC to Wood. | 6 | 7 | 5 | 0 |
~7:35 | After TC completes, 8 vills go back onto food. | 18 | 11 | 5 | 0 |
~8:30 | Harass opponents resources with 3-4 knights and ~4 archers. | 18 | 11 | 5 | 0 |
~9:30 | Add Blacksmith to start getting upgrades. | 24 | 13 | 5 | 0 |
~12:30 | Begin Aging up to Castle with High Trade House (Optional: Go Abbey of the Trinity to counter Relic Civs) | 28 | 15 | 5 | 0 |
Notes
Villagers come out of TC. Utilize hunting cabin in beginning to create scout as this will let you be slightly ahead early in villager count. ~3:00 your Kremlin should be placed in a forward position to cover as many resources as possible (remember the kremlin has a large ranged radius to protect these resources, utilize this range.) ~5:00 Up to you, you can utilize militia to harass opponent or save militia tickets from kremlin for defense.
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