Season 5 - BeastyQT - [DETAILED] RUS - 2TC Feudal Agression * (4/0/0/0) 00:00 +4 FOOD & 2 BUILD Hunting Cabin towards nearest woodline ->RALLY to FOOD[+6] * (6/1/0/0) 00:30 HC finishes sent 1 to FOOD & 1 BUILD HOUSE -> send to WOOD(Stragler) near TC ---- |#| +1/2 SCOUTS from HC 1. Scout: "Enemy Hunts, 2. Safe Hunts, 3. Sheep * (9/1/0/0) 01:20 UPGRADE: Wheelbarrow (once enough gold from bounty) * (12/1/0/0) 02:20 RALLY to WOOD[+2] * (7/3/0/0) 02:45 BUILD: Kremlin(4 Food), forward near Gold, Woodline + Deer/Berries * (4/6/0/0) 02:45 3 from FOOD to WOOD(Stragler) & RALLY to FOOD [+2] * (6/5/0/0) 03:20 RALLY to WOOD(Stragler)[+3] * (6/6/0/0) 03:50 Stay on WOOD until 200 WOOD for Mining Camp + Stable once Age Up finishes * (6/2/0/6) 04:20 6 from WOOD to STONE for 2nd TC and | RALLY to STONE [+2] * (6/6/0/8) 05:00 Kremlin finished & BUILD Lumber Camp near Kremlin woodline + Rally to WOOD[+8] * (6/6/0/8) 05:00 BUILD: Stable near TC & Queue up KNIGHTS then Stable Villagers BUILD Lumber Camp * (6/14/5/0) 06:20 5 to GOLD 3 to WOOD (when enough STONE for TC(850 left)) * (6/7/5/0) 06:40 BUILD: 2nd TC on FOOD with 8 WOOD villagers (pref around other resources too) * (6/8/5/0) 07:00 Double Broadaxe -> Survival Tech.(~08:00) -> Spec. Pickaxe(~08:00) -> Horticulture * (6/8/5/0) 07:15 BUILD: Archery Range & Queue up ARCHERS * (6/8/5/0) 07:35 TC finishes, Rally 2nd TC on FOOD, Main TC still rallied on WOOD, MAYBE+1 on GOLD * (14/8/5/0) 07:35 8 Builders go to FOOD on Deer/Boar + Build Wooden Fortress * (18/11/5/0) 08:00 HARASS with 2-4 KNIGHTS + 2-4 ARCHERS, MAYBE 1 Horsemen * (22/15/5/0) 09:30 BUILD: Blacksmith & Start getting UPGRADES (Range +1 DEF & +1 ATK) * (25/10/5/0) 12:30 AGE UP: (10-14 Villagers) High Trade House (most of the time) between 2 woodlines * (31/24/5/0) 12:30 BUILD: more Production (with 3-4 villagers) => 3-4 Stables + 3-4 Archery Ranges Rally |#| 1 TC to GOLD other TC still FOOD * (27/10/16/0) 13:30 AGE UP finished: 9-12 villagers on gold, Upgrade Knights, Upgrade Archers * (31/15/21/0) 14:50 Adjust ECO accordingly + UPGRADES (Gold -> Food -> Wood) ------------------------- |#| Keep making Knights and transition to Crossbows if needed ------------------------- |#| Start getting more UPGRADES (depending on the game) Notes If you have any ideas for improvements or I missed something please shoot me a dm on discord => bbqcraig OR leave a comment I have created this build order for myself to keep working on it so some things might still be "work in progress". NOTE: Villager Counter after 08:00 is very dependend on the situation. You will have to adjust a lot with RUS and well with other civs as well.. Your goal usually is to try to harass and keep your opponent in feudal and starve them out of food so they have to transition to farms earlier / lose the game. ----------------------------- Additional timings, notes and other options. (I took these out of the build order so it gets a bit more organiced - Build houses as necessary - 00:00 => REMINDER: Don't forget to go for BOUNTY and bring back SHEEP in time - 02:45 => if wood straglers to far BUILD lumber camp - 02:45 => Reminder: Kremlin can be delayed because of BOUNTY (~02:45-03:30) - 03:50 => (Against passive CIVS: HRE, China, Abbasid) - 03:50 => OPTION 2: Stay on Wood until 50 for Mining Camp (Against agressive CIVS) - 6 6 0 0 - 03:50 => OPTION 2: -> 6 from WOOD & 2 from FOOD to STONE - 4 0 0 8 - 04:20 => WOOD only after the Kremlin finishes (Because of the Bonus) - 05:00 => OPTIONAL: HARASS OPP with MILITIA TICKETS - 06:20 => (If OPTION2 then 3 to Gold 5 to Wood) - 08:00 => NOTE: You try to harass to keep your opponent in feudal and starve them out - 10:35 => (NOTE: Send villagers to other food sources from your initital sheep (Deer/Boar)) - 25 18 5 0 - 12:30 => OR Abbey of the Trinity vs Relic CIVS (mostly not) - 12:30 => NOTE: Especially if playing against Relic Civs consider building a Monestary immediately otherwise still build ofc but not necessarily immediately - 12:30 => Amount depends on enemy units |#| Enemy more archers -> More stables VS lots of spears -> more archery ranges - Per Archery range ~4 Villagers extra on wood for production. If you want to go for 3-4 Archery ranges that means 16-20. If you commit to rams maybe 21/22 and have a little bit less on food, if more stables -> less on wood more on food and earlier gold transition -14:50 => @ ~67 Villagers - You can also have focus more on WOOD to go for a ram push - If finished with stone and 2nd tc will gather food and gold you could put 5 on Wood and then slowly on gold from second TC until 5 then back to food => you will have slower knight production Link to the original Build Order: https://aoeivbuilds.com/build_orders/241 Created By: BeastyQT Uploaded By: bbqcraig Generated by AOE4 Builds on 2024-05-15 14:24:22 +0000