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Order of the Dragon Good Starting Eco

Description

Inspired by BeastyQT, tuned to my personal preferences.

Build Order

Time (MM:SS) Description Food Wood Gold Stone
[EARLY DARK AGE SETUP]
00:00 Send all starting Villagers to Sheep. 5 0 0 0
00:01 Queue 2 Villagers to Gold. Send Scout to gather more Sheep. 5 0 0 0
00:25 Send first Villager to build a Mining Camp + House before getting on Gold. 5 0 1 0
00:50 After 2 Villagers on Gold, rally on Sheep until being able to Age Up. 5 0 2 0
02:30 Should have 9 Villagers on Sheep and be at most 50 Food away from building the Landmark. 9 0 2 0
.
[LATE DARK AGE SETUP]
02:40 Around this time, send 1 Sheep Villager to build Meinwerk Palace. 8 0 2 0
02:41 Send 4 Villagers from Sheep to Nearest Wood source as soon as the Landmark is starting to be built. 4 4 2 0
02:45 Send the last Food Villager that spawned to build a Mill, then send it back on Sheep. Research Wheelbarrow after it's built. 5 4 2 0
02:46 Rally on Wood until having 6 Wood Villagers. 5 4 2 0
03:35 Queue a Lumber Camp for the Wood Villagers to build after they finish downing their first Tree. 5 6 2 0
03:36 Rally on Sheep until having 12 Food Villagers. 5 6 2 0
.
[EARLY FEUDAL SETUP]
05:05 Should have 9 Villagers on Sheep around the time the Landmark is finished. 9 6 2 0
05:06 Send Landmark Villager to build a House. Use same Villager to keep building stuff around the base (stable, walls, etc). When idle, send them to build a Mining Camp next to Stone. 9 6 2 0
05:10 Should have around 300 Gold by the time the Landmark is done. Use it to upgrade in order : Mining Camp, Lumber Camp and Mill. 9 6 2 0
.
Focus on Horse and Archers production around this time to harass the opponent's economy. With a few upgrades from Meinwerk Palace down the line, this is the best way to take advantage of OOTD beefy units. No detailed build orders for units here since it's pretty dependant on the opponent's Civ and response.
.
06:30 Should have 12 Villagers on Sheep (move to Bushes if not enough Sheep). 12 6 2 0
06:31 Rally on Gold for the next 4 Villagers. 12 6 2 0
08:00 After the 4th new Gold Villager, Rally on Wood. 12 6 6 0
10:30 Around this time (when Bushes are almost depleted/when reaching about 12 Wood Villagers), send current Food Villagers to build Farms around Mill and Town Center. Rally the next Villagers on Food. Make 1 Gold Villager build extra Houses when approaching population cap. 12 12 6 0

Notes

The timestamps assume nearly perfect timing/gathering rate and don't account on travel time/multitasking fumbling, expect things to be cumulatively off by at least a few seconds during each step when applying this build order in-game.

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Civilization

Holy Roman Empire

Patch

Patch 7.0.5861 (Season 5 Update)

Map Type

Open

Difficulty

Easy

Build Type

Economic

Created By

Lyratulia

Uploaded By

Lyratulia

Views

2634

Created At

December 17, 2023 18:58

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