Description
.
Build Order
| Time (MM:SS) | Description | Food | Wood | Gold | Stone |
|---|---|---|---|---|---|
| 4 starting vills to sheep, 2 create farms | 6 | 0 | 0 | 0 | |
| 1 new vills to sheep | 7 | 0 | 0 | 0 | |
| 1 new vill creates house & gold mine | 7 | 0 | 1 | 0 | |
| 2 new vills to gold | 7 | 0 | 3 | 0 | |
| 02:00 | 3 new vills to lone tree wood | 7 | 3 | 3 | 0 |
| 02:30 | 3 sheep vills create Council Hall | 4 | 3 | 3 | 0 |
| 03:00 | 1 new vill to sheep / create Mill | 5 | 3 | 3 | 0 |
| 03:10 | Rally to wood | 5 | 4 | 3 | 0 |
| 03:30 | Build lumber camp with wood vill | 5 | 3 | 3 | 0 |
| 03:30 | Research Wheelbarrow at Mill | 5 | 3 | 3 | 0 |
| 04:15 | Create house w/ new vill then move to wood | 5 | 7 | 3 | 0 |
| 04:30 | 3 Council Hall vills move back onto food | 8 | 8 | 3 | 0 |
| 04:30 | Create 2 longbowman and push (waste enemy time) | 8 | 8 | 3 | 0 |
| 04:30 | Produce longbowman (non-stop) | 8 | 8 | 3 | 0 |
| 05:00 | Research double broadaxe | 8 | 9 | 3 | 0 |
| 05:10 | Build Barracks | 8 | 8 | 3 | 0 |
| 05:40 | Start producing Spearman (non-stop) | 8 | 10 | 3 | 0 |
| 05:40 | Research Horticulture | 8 | 10 | 3 | 0 |
| 06:30 | Build Blacksmith | 9 | 12 | 3 | 0 |
| 07:10 | Research Steeled Arrow at Blacksmith | 9 | 14 | 3 | 0 |
| 08:00 | Research Iron Undermesh at Blacksmith | 11 | 14 | 3 | 0 |
| 09:00 | Build outposts near (but a distance from) enemy treelines | 14 | 15 | 3 | 0 |
| 09:30 | Research Bloomery at Blacksmith | 15 | 15 | 2 | 0 |
| 11:00 | Build second Barracks, build MAA at both (unless vs. horse civ) | 15 | 15 | 2 | 0 |
| 11:00 | Create more farms | 16 | 17 | 2 | 0 |
| 11:30 | Move vills to gold | 16 | 18 | 5 | 0 |
Comments
No comments yet.
New Comment