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Rus Attack

Description

Early agression with backup plan What I gatherd from youtube: Beasty and Discord questions

Video

https://www.youtube.com/watch?v=C6aLo9cOPHQ&ab_channel=ActionRan

Build Order

Time (MM:SS) Description Food Wood Gold Stone
Que up 3x vills. Rally TC to food to a total of 10x on food 6 0 0 0
Send 2x starting vills to sheep 2 0 0 0
Send 4x starting vills to build Hunting Cabin close to woodline 0 0 0 0
Que 3x of those to food and 1x to build House -> then food 4 0 0 0
Send starting scout to mid and gather sheep, then que to far corner 0 0 0 0
Bring starter sheep closer to the TC, and scouts sheeps close to TC as well 0 0 0 8
Build 2x Scouts and keep producing 10 vills on food. 0 0 0 0
1:45 2nd scout search near base for sheep and bring sheep back before 2min mark 0 0 0 0
3rd scout goes off and kill remaining deers 0 0 0 8
Rally TC to Wood to collect 150 wood 0 0 0 0
Take 1 wood villager and build a house 0 0 0 0
After 150 wood, build mining camp on stone 0 0 0 0
Take wood vills to stone + rally TC to stone (total 8x vills) until 350 stone 0 0 0 8
Research: Wheelbarrow from Hunting Cabin 0 0 0 8
When 400 food and 200gold 0 0 0 8
Take 5x food vills and build Kremiln to secure resorces and infront of base 0 0 0 8
Take Kremlin vills and que lumber camp on woodline near Kremlin 0 0 0 8
@ 350 stone, bring all stone vills to wood 0 0 0 8
Research: Lumber camp: Double Broadax 0 0 0 8
Gather 400 wood, take all wood vills except 8 and build 2nd TC on foods 0 0 0 8
Rally 1st TC on gold (max 8) build mining camp on gold 0 0 0 8
Rally 2nd TC on food 0 0 0 8
Research: Hunting Cabin -> Food -> Survial Techniques 0 0 0 8
after 8 on gold, Rally TC 1 on wood 0 0 0 8
Build 2x stables 0 0 0 8
Build 1x archery (-> make up to 3 total archeries when got enough wood) 0 0 0 8
Build 1x Armory 0 0 0 8
Reasearch prio (Ranged armor, Ranged offence, Siege Engineering) 0 0 0 8
Produce Military 0 0 0 8
Military Ratio: 2 Knights (1x main army, 1x harassment), 1 archer (main army) 0 0 0 8
go harass with main army as well 0 0 0 8
### While keeping production, harassment and economics up ### 0 0 0 8
Expand: 0 0 0 8
Grab enemy boar: 8x Villagers to build Wooden Fortresses (Tower) + Hunting Cabin 0 0 0 8
Grab own boar: 8x Villagers to build Wooden Fortresses (Tower) + Hunting Cabin 0 0 0 8
Keep pushing the enemy, his economy, then build rams and finish off with stronger army when ready. 0 0 0 8
. 0 0 0 8
### If you need to go to Castle Age (Age 3) ### 0 0 0 8
Bring half of your wood villagers to gold 0 0 0 8
Keep harassing enemy so he have to stay in base and defend while you get your economy up, dont lose military doing so. 0 0 0 8
- 0 0 0 8
When you have enough to age up 0 0 0 8
Build: High Trade House in lots of wood area for more gold 0 0 0 8
secure it with walls or wooden fortress 0 0 0 8
6x villagers will farm the deers when the 1st deer spawns 0 0 0 8
- 0 0 0 8
Castle Age Villagers Ratio: 0 0 0 8
food: 2, wood: 1, gold: 2 (half to get 900x stone when you need keep/castle, then back to gold) 0 0 0 8
- 0 0 0 8
Build: Siege Workshop Produce: 1x or 2x mangonels 0 0 0 8
Monestary Produce: 2x Warrior monks secure Relics and then Sacred Sites for gold 0 0 0 8
Expand: Build: Stables Archeries 0 0 0 8
Upgrade armory: Ranged armor Ranged damage Cavalry health 0 0 0 8
Upgrade economics: All economics 0 0 0 8
Build: Farms when running low on other food resources 0 0 0 8
Produce: Siege to win the fight 0 0 0 8

Notes

Can someone help me check if i need some adjustments or if I need to change stuff, or change the order of stuff. This is what im trying to do while playing. But its not going very well cause im not a good player (yet hehe) Im silver rank this is what i got for now. Rus gameplan: attack Rally TC: 3x Villagers to food Starter villagers: 2x food 4x to build: Hunting Cabin (close to woodline) #Que: 3x to food #Que: 1x build house -> que to-> food 1x Scout: Send for sheep and kill enemy deer Hunting Cabin: Create 2x Scouts Rally them to scout the map: 1st: close base sheeps. Getg at least 2 sheeps to TC before 2 minutes 2nd: far and scout the map and kill deers Rally TC: 10x Food Rally TC: 150 wood (1x stray tree = 150 wood) When 150 wood: build: 1x House -> 1x Mining Camp on Stone Rally TC + Wood Villagers: 8x Stone (TC + All Wood Villagers) Research: Wheelbarrow (150g) When 400 Food & 200g: 5x villagers from food to build Kremlin (Secure resources and infront of base) #Que: 5x to build lumber camp (on woodline near Kremlin for 20% more wood) #Upgrade ASAP: Lumber Camp (Double Broadax) When 350 stone: Rally: Stone villagers to wood When 400 Wood: Leave 8 Wood villagers and take rest to build 2nd TC (preferably on good food resources, not to far in the middle) Rally TC: -1st TC to 8x Gold (build Mining Camp first) ((5x Gold if you go for 1x Stable, 2x Gold if 2x Stables) -2nd TC to Food After 8 Villgers on gold: Rally 1st TC to Wood Upgrade: Hunting Cabin food: Survival Techniques Build: 2x Stables 1x Archery (-> make up to 3 total archeries when got enough wood) 1x Armory Upgrade prio 1# Ranged Armor 2# Ranged Offence (prio #1 if you have many archers and enemy have many spearmen) 3# Siege Engineering Produce ratio: Knights: 2 1x for harass enemy villagers 1x for main army Archers: 1 1x main army (main army will also harass but defend as well) ### While keeping production, harassment and economics up ### Expand: Grab enemy boar: 8x Villagers to build Wooden Fortresses (Tower) + Hunting Cabin Grab own boar: 8x Villagers to build Wooden Fortresses (Tower) + Hunting Cabin Keep pushing the enemy, his economy, then build rams and finish off with stronger army when ready. ### If you need to go to Castle Age (Age 3) ### Bring half of your wood villagers to gold Keep harassing enemy so he have to stay in base and defend while you get your economy up, dont lose military doing so. When you have enough to age up Build: High Trade House in lots of wood area for more gold secure it with walls or wooden fortress 6x villagers will farm the deers when the 1st deer spawns Castle Age Villagers Ratio: food 2 wood 1 gold 2 (half to get 900x stone when you need keep/castle, then back to gold) Build: Siege Workshop Produce: 1x or 2x mangonels Monestary Produce: 2x Warrior monks secure Relics and then Sacred Sites for gold Expand: Build: Stables Archeries Upgrade armory: Ranged armor Ranged damage Cavalry health Upgrade economics: All economics Build: Farms when running low on other food resources Produce: Siege to win the fight

Export Build Order

Civilization

Rus

Patch

Patch 7.0.5861 (Season 5 Update)

Map Type

Open

Difficulty

Hard

Build Type

Timing Attack

Created By

RAN

Uploaded By

RAN

Views

92

Created At

May 09, 2024 20:44

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