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Beastyqt Early Horsemen into 2 TC Feudal Aggression

Description

beastyqt vid 7/22

Video

https://www.youtube.com/watch?v=KK7ygTVH2UQ&t=824s

Build Order

Time (MM:SS) Description Food Wood Gold Stone
0:00 Unpack TC, 5 vils to wood, 1 to Ovoo then food, rally to sheep, ger to gold, mine 150 wood, then all to food 0 5 0 1
1:06 make stable 7 0 0 0
1:26 rally to food, one vil from sheep to wood 7 1 0 0
2:15 2x horsemen, rally to gold, then rally to food 8 1 3 0
3:30 3 sheep vils to deer stones 8 1 3 0
3:38 4 sheep vils to wood, rally 1 to food, then rally to wood 5 5 3 0
4:30 wheelbarrow 5 7 3 0
5:24 get enough gold for 2x keshik, then 3 gold vils to food, 3 deer stones vils to wood 8 13 0 0
6:50 2nd tc with 10 wood vils 8 7 0 0
7:30 make ger on wood, archery range 8 7 0 0
8:05 2nd archery range, rally to food until 10, then gold 10 18 0 0
8:50 move 10 wood vils to deer 10 9 3 0
9:25 wood upg, blacksmith, ranged upgrades (atk,armor), siege upg, archer/keshik, send vils (1-2) to tower rush enemy 20 10 7 0
10:30 hunting/food upg, keep making archers/keshik, towers on enemy res, add stables/ranges 25 10 10 0
12:50 steppe redoubt with 10 wood vills, mining upg; when castle age done: map control, veteran/blacksmith upgrades, towers everywhere, relics, move gers around, add crossbows, rally to wood 23 16 16 0
15:00 steppe redoubt on gold, 2 prayer tents 24 29 16 0
16:25 add 10 pastures with 10 wood vils 24 35 16 0

Notes

maybe only need 1 horseman at beginning due to buff (if so, then make stable first, then ovoo) do when neutral trade market is in shit spot for trade

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Civilization

Mongols

Patch

Patch 7.0.5861 (Season 5 Update)

Map Type

Open

Difficulty

Medium

Build Type

Economic

Created By

beastyqt

Uploaded By

Views

302

Created At

July 23, 2024 02:06

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