Description
Slightly delayed age up and sanctity to get a mosque down immediately when the game starts. An instant mosque ensures that the important techs from the mosque can be researched early which allows you to use scholars in combat for healing once you start to move on sacred sites. This build order takes you up the beginning of feudal and gives you a good foundation to start taking map control once sanctity finishes at the 7:30 mark.
Build Order
Time (MM:SS) | Description | Food | Wood | Gold | Stone |
---|---|---|---|---|---|
4 starting vills to build a lumber camp, 1 to build a mill on berries, 1 to build a mosque | 1 | 4 | 0 | 0 | |
Mosque vill goes to food once it's done. Research efficient production then piety | 2 | 4 | 0 | 0 | |
3 vills to food. Build your first house with a food vill. | 5 | 4 | 0 | 0 | |
Once you have 50 wood, move 2 wood vills to gold and 2 to sheep under your town center | 7 | 0 | 2 | 0 | |
1 vill to sheep | 8 | 0 | 2 | 0 | |
1 vill to gold | 8 | 0 | 3 | 0 | |
1 vill to sheep | 9 | 0 | 3 | 0 | |
2 vills to wood | 9 | 2 | 3 | 0 | |
3:00 | Age up with Dome of Faith. Use 1 gold vill and 3 of the sheep vills to build it, send all 4 to berries after. Send the last sheep vill to wood. | 5 | 3 | 2 | 0 |
5 vills to wood | 5 | 8 | 2 | 0 | |
4:30 | Dome of Faith finishes, start producing scholars and rallying them to your mosque. Begin researching Sanctity. | 9 | 8 | 2 | 0 |
Start building military infrastructure and balance your economy around the needs of your composition. | 9 | 8 | 2 | 0 |
Notes
I didn't mention this in the steps, but once you put down your mill and lumber camp, start researching all available techs since they're free. Once you start fighting, bring your scholars out on the map and use them to heal your army. I'd recommend watching the video to see some of the subtleties of the build like forced drop offs and Dome of Faith placement.
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