French S2 Feudal knight/archer pressure with 2nd TC * (6/0/0/0) Send all 6 starting vills to sheep, 1 builds house * (8/0/0/0) 2 Workers to food * (8/0/4/0) 4 to gold, first builds mining camp * (8/2/4/0) 2 on wood, first builds lumber camp * (4/2/4/0) 2:30 Age up with 4 food vills * (5/2/4/0) Next vil builds mill * (5/2/4/0) 3:30 Wheelbarrow & house * (9/2/4/0) All new vills on food * (9/6/4/0) 4:05 Age up complete, workers to wood, queue knight * (11/6/4/0) Next vills to food * (11/6/4/0) Send knight out to harass. Hit whatever is weak. Don't take much damage. * (11/6/4/0) 4:55 At 150 wood, add archery range * (12/6/4/1) Once 13 vills on food, Start rallying to stone. Constant knights and archers. * (12/6/4/5) Keep rallying to stone * (12/8/4/5) After 5 on stone, rally to wood * (///) Delay chiv until you have multiple low HP knights. * (12/15/4/0) 7:30 At 300 stone, pull off stone and go to wood * (12/8/4/0) 9:00 Cut archer production to afford 2nd TC. Once you have 400 wood, build your 2nd TC on deer with 8 vills. Put TC in the middle of the deer pack, and use 2 vills to snipe deer so they die adjacent to TC. * (20/10/7/0) 9:40 TC finishes, rally main TC to gold and 2ndary TC to deer. * (24/10/11/0) If you are doing a lot of damage and think you can finish the game, rally TC to wood, go blacksmith, get siege engineering for rams and try to win. If it's a normal game, build another stable and archery range and keep massing units and secure food and deny opponent food. * (24/10/11/0) If you're not all-inning, get a blacksmith after the production and get ranged armor if against a heavy ranged civ or towers, otherwise get melee weapons and ranged damage. Wall if opponent is being aggressive. Notes The goal of this build is to set yourself up to have both strong pressure and strong Eco in Feudal age. You will be able to extend Feudal while harassing your opponent, and either win in feudal or set yourself up for an easy win in early castle. There are two versions, the "easy" one in this BO, and the "more experienced" BO. For the more experienced BO, pull off of gold *after* you age up, build 1 knight, and have 200 gold. Send all 4 gold vills and 3-4 food vills to stone and mine for a 2nd TC. Get your 2nd TC up and then build out infrastructure. Early game, make sure you leave room around the TC and mills for farms later. As you go into the midgame, try to position your production buildings with room for a keep in between them so you can take advantage of the keep influence reducing the unit costs. Link to the original Build Order: https://aoeivbuilds.com/build_orders/80 Created By: BeastyQt Uploaded By: not BeastyQT Generated by AOE4 Builds on 2024-04-29 06:32:49 +0000